Opponents have the same Attributes as your adventurers, and can be just as varied.. make sure to fit your strategy to their style, or get in trouble fast!
Just added a new page: The Game, which shows how Alnory works! Check it out here !
Each of your adventurers has 4 attributes, which get higher with each level they gain:
Agl stands for Agility, and determines if you are quick enough to hit opponents, and evade attacks on yourself.
Atk is the strength of your Attack: when you make a hit, this one sets the damage it makes.
Def is your Defensive power, and will reduce the damage done by hits on you.
Hp are your Hit Points, or the amount of damage you can take. Once this reaches 0, the adventurer is out of the game. No worries though, the next run your adventurers will have brand new Hit Points to play with!
Sheila was with other fugitives in the woodlands near the Iron Fortress, living off trapping wildlife and robbing travelers. Stealth, cunning and an eye for shooting arrows are good traits in the woods, and Sheila has them in spades. She had a good life, until a warlord decided to clear them out. After killing dozens of troops without stemming the tide, she felt it was time for a change of scenery, and fled.
She is fast, agile and extra deadly with any type of bow she can get. Hit-and-run is where she excels, and is too fragile to get bogged down.
Nobody knows where Burth comes from, and he clearly does not want to talk about it. He is actually a closed book on many subjects, and more a do-er than a talker. But it is clear there is one thing he values: loyalty. If he considers you a friend, and feels he can count on you, then rest assured that he will go through fire to help you in times of trouble.
Taking hits for himself or others is no problem for this bear of a man. Hurting evil is harder for him to do, but his support will be helpful for all.
Growing up in an orphanage is hard, especially for little girls. The ones that survive tend to become tough as nails, and Desra certainly is. Having learned the hard way not to ever back away from a fight, Desra has no problem with kicking, screaming, cutting, slashing, hacking or biting her way through any enemy.
She is a woman not to mess with, and makes sure everybody knows that: as a result, enemies tend to avoid her when attacking. Her wild nature gives her strong blows, but weak defense: thankfully, cuts and bruises don’t matter to her that much.
Coming from a self-made family, Ryall had a happy youth, with love, protection and broad training. But then a fire devastated the family estate, killing his parents and destroying all possessions. Forced to a life on the street, Ryall has been grabbing any opportunity for money to survive.
His father had always wanted him to be able to defend himself, and trained him personally in the use of swords, making Ryall an expert with them. His youth has given him a balanced soul, even when facing a harsh life.
You can choose up to three adventurers: they form the team you will play a series of fights with. Each fight, your adventurers will gain experience and money, and both can be used to grow your adventurers as you see fit.
Starting off, your merry little band will be weak and fragile, but as you make them grow, they will become formidable fighters, able to deal with the strongest evil out there..
Alnory is a country; a land which was once peaceful and prosperous. However, evil forces have been flooding into it, wrecking havoc wherever they went. Now, most of Alnory’s riches have been ruined.
Which is a great opportunity for a small band of adventurers like you! sneak into those ruins, cut down the evil, and grab those riches before running out again!